3D Game Artist and Indie Developer experienced in real-time game development using Unity. Worked within a professional game development team on game-ready asset production, environment integration, and gameplay-focused workflows. Focused on modular environments, in-engine implementation, optimization, and real-time presentation for gameplay-driven projects
Created game-ready props and modular environment assets using high-to-low poly workflows in Autodesk Maya, including retopology, UV layout, baking, and PBR texturing. Produced optimized assets with consistent texel density, efficient geometry, and scalable LOD setups for real-time performance.
Developed texture workflows in Substance 3D Painter and validated materials, lighting, and scene integration inside Unity HDRP. Created final presentation renders and turntables in Marmoset Toolbag while maintaining visual consistency and gameplay-oriented optimization standards.”