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Game Ready Weapon Set – PBR Props

I created these game-ready weapon assets using a PBR workflow.

• Modeled in Maya
• Textured in Substance Painter
• Rendered in Marmoset Toolbag

Focus:
- Clean low-poly topology
- Efficient UV layout
- PBR material definition (metal, wear, surface variation)
- Optimization for real-time use

Includes:
- Multiple weapon props
- Beauty renders
- Wireframe
- Texture maps (Normal, Roughness, AO, Metalness)

I also tested these assets in Unity to ensure proper real-time lighting and material response.