This modular concrete wall is part of a larger environment I’m building for a post-apocalyptic/survival-style game.
I modeled it in Maya, then UV unwrapped and textured it in Substance 3D Painter using a grungy, weathered workflow to match the scene’s tone.
The asset features rusted vents, a worn brick surface, and reinforced window bars — all designed to feel grounded and realistic while staying optimized for real-time use.